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[UE4] Donnie's Diner

interpolator
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rexo12 interpolator
Just finished this scene I had been working on for the last 3 weeks or so, decided I'd remake one of my very first projects (pictured at the end) as a kind of progress shot. This time around I wanted to focus on making interesting lighting, as well as actually following the baking workflow for game-ready props, and using reasonable polycounts, alongside that I also wanted to actually finish a fully fleshed out environment in UE4, which I evidently did succeed in.

Some Images:






And here's my scene from ~2015, that I based it off:

As you can see there's a pretty huge departure in atmosphere, but I actually think it more accurately represents my original vision. (Might've made it a little too moody though).

Some Substances I put together for this scene, they're nothing to write home about, but they got the job done:



(used for the roof, you probably can't see it in the screenshots).


A carpet mat that I decided didn't look right for the scene (now that I think about it, probably because of the AA and mipping), so I just ended up using a starter content material. Rest of the mats for the props, etc, where made on-the-fly in painter.

That's all, C&C is definitely welcome - specifically on the lighting as I feel it may be a *little* too dark, and I'm always looking to improve. Thanks!

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