Had a blast learning from the paintings of Simon Stalenhag, he has such an amazing talent for making lean no nonsense strong narrative paintings. For these I am just setting up models I've made in unreal engine 4 and painting over them in photoshop.
Hey so I was wondering on creating the main ground area in a level should I use the painting a material on the ground tool or textured planes. I've seen a few people making good quality tileable planes for use in games but I'm not sure. Or should I use both?
So im curious about what steps I would take to get a simple grassy/hill look like this: Should I paint all the grass individually or should I make a custom brush or what? I basically want a look like above but maybe less detailed (I want to catch the general concept but still be time efficient) I would just 'try' myself…
Hi, I am a recent 3D graduate focusing on Environments. Oddly, one thing I never really learned was Plants and groundwork(anything but the actual hard surface models) for animation. For Game art we learned, but not the techniques used in animation environments. Does anyone have any tips or links to some good…
Hey guys, its a little while ago since the Escape challenge ended this April. In the meantime I made a making of article for a magazine I´d like to share with you. Thanks for all the fun I had participating in this challenge! http://www.martinteichmann.com/makingof/Making_Of_Scottish_Landscape.pdf
I was planning on creating an alien environment a little while back but I had some issues with the Torque engine and alpha sorting and I kind of gave up on it. I'm starting over, here's an alien tree that I whipped up today, 768 polygons with a 1024x1024 texture