Had a blast learning from the paintings of Simon Stalenhag, he has such an amazing talent for making lean no nonsense strong narrative paintings. For these I am just setting up models I've made in unreal engine 4 and painting over them in photoshop.
Wanted to work on organic materials in motion, also wanted to send out a love letter one of my favorite games of the last couple years ABZU https://youtu.be/lyl36ObLIGo
UE4 Cloud study! Hardest part of this is the translucent material plane sorting, also using POM effects and flow map effects for the movement. https://youtu.be/wJI9kHGmFdE
Can you give us any insight in the complex UE4 materials with the moving elements and flow maps or how you create the abstract shapes in your environments?
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Hardest part of this is the translucent material plane sorting, also using POM effects and flow map effects for the movement.
In the meantime here are some shore studies!