So im curious about what steps I would take to get a simple grassy/hill look like this:
![Twin_Peaks_loading_screen.jpg](http://images3.wikia.nocookie.net/__cb20100801153954/wowwiki/images/4/4e/Twin_Peaks_loading_screen.jpg)
Should I paint all the grass individually or should I make a custom brush or what? I basically want a look like above but maybe less detailed (I want to catch the general concept but still be time efficient)
I would just 'try' myself but this is one of those cases where I can't seem to dissect a technique
Replies
Some tutorials here:
http://wiki.polycount.com/CategoryConceptEnvironment
http://wiki.polycount.com/TexturingTutorials#Vig.27s_Collection_of_Bookmarked_Tutorials
Never really understood that one.
http://wiki.polycount.com/HowToContribute
Idrawgirls paints in a more traditional look, whereas Im looking for the concepty round brush look.
I just wish I could see the steps over time they did
http://www.ctrlpaint.com/
Also, have you posted your work so far in P&P?
For example, just using the default photoshop grass brush and not spending a lot of time messing with the settings:
For the Warcraft look you might try using this for the base grass and then painting some "hero" grass in by hand.