Hi, I am a recent 3D graduate focusing on Environments. Oddly, one thing I never really learned was Plants and groundwork(anything but the actual hard surface models) for animation. For Game art we learned, but not the techniques used in animation environments.
Does anyone have any tips or links to some good sources/references regarding this?
I know the general low poly techniques, but they do not always look good for an animation.
Replies
But you have to study what method exactly is used in the engine you use.
For example in Cryengine you have to vertex paint your model inside your 3d package to indicate where it is stiffer then the rest of it (the tree trunk for example).
Also some scripting might be necessary (for example in the material vmt's if you use Source engine).
Take a look at this https://www.3dmotive.com/f102101
and some speedtree samples. I'm not sure you talk about real time or movies, but basically it's the same thing, except movies can go to a model for each leaf, which would be very consuming for games.
The term people are more familiar with is online or offline rendering, which you mean the latter.