Today I really felt like that I wanted to learn how to sculpt, proper and good. Have been a box modeler for all my days, doing hard surface but i've always wanted to do some human stuff. So I followed some tutorials, without references :( , trying to grasp the basics and look of the human head. Just trying to get the major…
Hey, Trying to recreate what Simon Houdini has done in this tutorial in Unreal - Rendering only what's inside a sphere and culling everything outside of it, but kind of at a loss. Does anyone how he has done this? It's exactly what I'd like to implement in a mobile game im working on. Thanks!
Hello, Polycount. I'm a long time lurker who has finally decided to sign up! Anyways, I have a question. I plan on pursuing work in the game industry (hoping something in Art) and I'm wondering what do I need to do to impress employers and survive the work environment? Take note, I'm not applying right away. I'm going to…
i am currently working on a bird creature and came across this model by Tyler Smith https://www.artstation.com/artwork/vk13a how did he bake all the feathers textures on a single plane? did he just texture everything in zbrush with polypaint? what about reflectivity and gloss?
Focusing on art obviously, but I've always wondered how a person becomes a game writer. I've heard different things, ranging from "be a published author first," to "be a member of the team first, either programming or art", and a multitude of other answers as well. Anyone know anything about it?
I'm still getting the hang of the uv mapping but how come my UV islands have extra polygons on one end (thus preventing the islands from being stitched)? The model I'm trying to unwrap is a soda bottle. I also only used the cylindrical projection.
I have baked a normal map to an object with one smoothing group. The low poly looks very smooth with the normal map, but when I bump up specularity, triangles start to become apparent on its surface. How to get rid of them? Screenshot in attachment. Wireframe Added.
So I am making a model, and I ran into a problem, no matter what I do I cannot get the upraising of the material looking right. I want to get a raise and bump similar to this ( LINK) How would you go about making this without a sculpting program?
Hello, i am trying to find how can i turn on or off the visibility of normals? I started yesturday with my maja project (i am noob in maya) but did not find a way to turn on visibility of normals. So i can see what way they are facing.
You know I got a big question on marmoset as still new to it and make sure if i heard something right. Now I export from blender my high and low as one. Now while checking things on marmosot i notice there were things that were off with my low poly so i had to go back into blender to fix it up like fix up, unwrap etc. here…