I'm still getting the hang of the uv mapping but how come my UV islands have extra polygons on one end (thus preventing the islands from being stitched)? The model I'm trying to unwrap is a soda bottle.
Alright, figured it out. Had to break off one side and move it to the other and stitch it all back together manually. Kinda annoying it doesn't do that automatically.
When I use a Cylindrical projection, I rotate it while watching the Edit window, so I can see which faces are being swapped to which side of the seam. When it looks good, stop rotating. Quicker than Break/Stitch...
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