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How to fix extra polygons in UV unwrap?

interpolator
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JordanN interpolator
I'm still getting the hang of the uv mapping but how come my UV islands have extra polygons on one end (thus preventing the islands from being stitched)? The model I'm trying to unwrap is a soda bottle.

I also only used the cylindrical projection.

ibk3xQLo3BOh8p.jpg

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