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How To Solve This Issue with Triangles and Smoothing Groups?

polycounter lvl 7
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mrgesy polycounter lvl 7
I have baked a normal map to an object with one smoothing group. The low poly looks very smooth with the normal map, but when I bump up specularity, triangles start to become apparent on its surface. How to get rid of them?

Screenshot in attachment.


Wireframe Added.

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