Today I really felt like that I wanted to learn how to sculpt, proper and good.
Have been a box modeler for all my days, doing hard surface but i've always wanted to do some human stuff. So I followed some tutorials, without references
, trying to grasp the basics and look of the human head.
Just trying to get the major forms done, although I struggled particularly with the eyes, noise and ears, the hard ones
would love any critique on what I could improve on and what I got wrong. Probably do more attempts throughout the weeks, trying different styles.
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Also, what is going on with the polygon distribution of your model? Seems really odd for zbrush. Did you decimate it?
Yeah I definitely need to work on the eyes, guess it just comes down to practice.
You need to work from reference, too. It doesn't seem that you did here -- no one looks like that except a neanderthal.
Also, for eyes, try digging out the eye sockets, then building it back up -- this creates a nice eye.
Looking at it now, probably need to move the ear slightly down, and make the eyes a lot smaller.
Any crit would be very welcome
Getting the hang of things, probably need to practice on the anatomy side of things
Probably still need to do some practice on the overall shape and form of the head.
Really think I need to learn and practice doing the nose, and also learn more of the anatomy around the ear part of the head.