i am currently working on a bird creature and came across this model by Tyler Smith
https://www.artstation.com/artwork/vk13a how did he bake all the feathers textures on a single plane? did he just texture everything in zbrush with polypaint? what about reflectivity and gloss?
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I didn't see a 2d viewer in the marmoset scene. Does it say somewhere else that they are all stacked?
I would expect the artist makes a handful of unique feathers, textures them, and then places them by hand. Same as you do haircards. Not every single feather is unique, just a handful. So it seems like they are each unique. Why would it be different than that? Did I miss something?
see how all of the feathers are in a single plane? i know how to back multiple high polys on a plane. no problem.
but the diffuse. i thought he might've painted every single one but i think he just used a generator . which is why the color doesn't vary as much.
@BIGTIMEMASTER
If it is vertex paint then you can bake that into a texture map. So simple enough if that was the way. That's the way I think I would do it. Then of course in your texturing app you can add more color or whatever on top of that vertex color-to-base color map.
Does that make sense? Not saying that is the way the artist did it, but it is a way you could do it that doesn't require anything special. A pretty straight forward workflow just requires a little planning up front.
And have you written to the artist? No guarantee you'll get a reply but it can't hurt.