Hi Blender 2.79 GoB 2.1.0 Zbrush 2019 Using the latest GoB addon for Blender works really well going from zB to Blender itself. Going the other way brings the mesh in too high and off axis and also brings the subtool into zB as a separate tool on a new canvas. Appending that tool used to work when this occasionally…
I’m sculpting a human face and created the eyeballs using insert sphere>deformation>mirror-X axis…I just painted the eyes but now when I try to rotate them left/right using the Gizmo, the eyes cross. Can I fix that after using Mirror-x and rotate them left/right while keeping them in the sockets? or do I have to create the…
Hi, my first post here, glad to be a member of this community so many great artists here. I'm hoping someone could point me in the right direction with my amateur animation problem... I'm doing some finger curls on a rig with reaction manager and after I create my state and return the spinner on the custom attribute to…
Hi, I'm looking for a convenient way of scaling selected edges separately for continuous edges (like 3ds max always does). I know i can use axis orientation: component mode in tool settings, but typically component orientation is screwed and see no way to work around it. How do you deal with it? Do you know any script,…
Is there a setting somewhere that makes the entirety of the 2 axis move box handle work instead of just the tiny corner area at the far point? It's driving me mad having to click this tiny thing area when there's an entire region that should be able to be used. Circled area in the pic is the only area that works for multi…
I'm getting buckling/unwelding around the collar on my retopo'd mesh upon projecting it onto my original mesh using Maya's Transfer Attributes, and I don't know why. I retopo'd my flat panels from Marvelous, transferred the UV's from the original flat panels out of Marvelous (using Maya's 'Transfer Attributes' feature),…
Hey guys and guysettes, I was playing around with Zbrush symmetry and was wondering how I would copy my X axis TO the Y axis (or even Z to get some kind of cube). As of now I can only mirror 1 side of the X axis to its opposite X side but my wanted result is more similar to the double symmetry modifier in MAX (take 1 side…
I am trying to animate a knob with a wire parameter connected slider. Everything works fine as it stays flat, but once I rotate the knob, the slider can only spin the knob accord to the world axis. (thus the knob would spin off center). Please give me some tips as to how to solve this problem. I need the knob to spin…
is there a script that makes the normal a cross product of the 2 longest edges attached to tem? would be cool for making the look of campfered models more acurate because the 2 longest edges are usually not the campfered edges and so it looks like unsmoothed in the middle and the campfered edges alone make the smoothing…
I found a site a while ago, http://mocap.cs.cmu.edu/ they have an extensive free mocap file database of all sorts of things... but at the time they weren't available in bvh, and for some reason I didn't look into it further. Anyways, now there's this guy: http://tinyurl.com/6l8fae who has graciously converted all (2500) of…