I’m sculpting a human face and created the eyeballs using insert sphere>deformation>mirror-X axis…I just painted the eyes but now when I try to rotate them left/right using the Gizmo, the eyes cross.
Can I fix that after using Mirror-x and rotate them left/right while keeping them in the sockets? or do I have to create the eyes another way? which way is that?
Thanks.
bhw
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