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How do I avoid crossing painted eyeballs after using Deformation>mirror’

bhw
bhw

I’m sculpting a human face and created the eyeballs using insert sphere>deformation>mirror-X axis…I just painted the eyes but now when I try to rotate them left/right using the Gizmo, the eyes cross.

Can I fix that after using Mirror-x and rotate them left/right while keeping them in the sockets? or do I have to create the eyes another way? which way is that?

Thanks.

bhw

Replies

  • Alex_J
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    Alex_J grand marshal polycounter
    Lots of ways you can separate and segregate stuff in zbrush.

    Poly groups, split into separate subtools, masking... Also look up and understand the difference between symmetry and local symmetry. It matters for the mirror command.

    To rotate on their respective local axis, turn on local symmetry and use the "center on mesh" icon on the 3d gizmo.

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