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normal script

polycounter lvl 17
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arrangemonk polycounter lvl 17
is there a script that makes the normal a cross product of the 2 longest edges attached to tem?
would be cool for making the look of campfered models more acurate

because the 2 longest edges are usually not the campfered edges and so it looks like unsmoothed in the middle and the campfered edges alone make the smoothing

would also reduce polycount of campfered models (pillars for example have not that smoothing error along tze z axis)

i habe just seen that this doesnt work because there are vertexes with 4 or more edges on it too lol^^

another algo is reset the mesh to sharp edges, then target weld the normals of the vertexes with the same position to the normal on the longest edge of them, finish

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