Hey guys and guysettes,
I was playing around with Zbrush symmetry and was wondering how I would copy my X axis TO the Y axis (or even Z to get some kind of cube).
As of now I can only mirror 1 side of the X axis to its opposite X side but my wanted result is more similar to the double symmetry modifier in MAX (take 1 side and make it into a cube)
Replies
http://www.pixologic.com/docs/index.php/Transform_Palette#Symmetry_Controls