Hi,
I'm looking for a convenient way of scaling selected edges separately for continuous edges (like 3ds max always does). I know i can use axis orientation: component mode in tool settings, but typically component orientation is screwed and see no way to work around it.
How do you deal with it? Do you know any script, tool, whatever which will allow me to scale edges separately of each other? It's freaking great solution for changing thickness of ropes, straps etc. And probably the only way i know to do it.
I like 3ds max solution so much more. When edges scale independently, and if u want scale whole seleciton at once, just convert it to vertices or faces.
Thanks for any help or workflow suggestions.
Replies
Since you mention thickening ropes or straps, convert whatever selection you want to vertices, activate the move tool, in the move settings under axis orientation select Normal and then drag the handle marked N to "thicken".
If that is the case, you have to be in vert mode in Maya.
Set the orientation to normal. Make sure you are in move mode.
The transform widget turns into three lines. Move your mouse over the line that has an N on it and drag. This isn't perfect but it's like the push modifier in Max. Sometimes it helps.
Another thing that might help on some instances is scaling in tweek mode. Say you want to scale windows at the same time. It's almost like using Outline in Max.