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3ds Max Move Gizmo dead zone

polycounter lvl 11
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realeyez polycounter lvl 11
Is there a setting somewhere that makes the entirety of the 2 axis move box handle work instead of just the tiny corner area at the far point? It's driving me mad having to click this tiny thing area when there's an entire region that should be able to be used. 

Circled area in the pic is the only area that works for multi axis move. The rest is a dead zone. Anyone know of a script or setting that changes this behavior? This happens regardless of the scale of the gizmo. I have it up 300% and it still doesn't work.

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