Hi Elvinas, Regardless of wither your model is for games or cinematics, a lot of what determines wither a model is good for rigging, is its topology and pose. It's difficult for us to determine wither or not your model is ready without seeing its topology. You should have also shared a picture of your model's wireframe.…
Howdy! I'm new here so i guess it could be a good idea to introduce myself first. I study "digital graphics" at Sofe (School of Future Entertainment) in Karlshamn Sweden. My main passion when it comes to graphics is texturing, had never worked in Maya before I began my education last September. So anyway, on with the real…
I just joined the forums and am going to be starting my new character for illusion of destiny (my game in the making). i am hoping to get critiques and advice as i model and texture him. so far i am mainly just an environmental artist however recently i have picked up character modeling. below are my attempts at modeling…
I've decided to start modeling various things from the sketch thread as a project to hopefully improve my modeling skills in a fun way with a lot of variation. I'm planning on modeling characters, props, and mini-environments. Here's the first, basically a warm-up. Concept by Daven And fun with Sketchfab.…
A few of you know of a little educational project that I'm working on, documenting a lot of my knowledge. Anyway, after writing a section on geometry, explaining what verts and edges and polys and tris and quads are, I came to part where I'm stuck. Sort of. You know when we build a single continuous mesh, and then…
Hi everyone, I am still a little new to 3D modeling and I was wondering if I can get some critiques from anyone willing to give some. If there is any suggestions of methods or tutorials that are helpful please share it. It would be very helpful. This was my first time modeling something more complex. I am quite proud of…
Hello, Im an IT student and Im writing a thesis about 3D modeling and animation. Im asking you for help with listing and categorizing methods of 3D modeling. Every site which I visited propose different groups, even names for same methods. In the result I am confused and don't know which of it is correct from academical…
Hello Everyone, I am new to polycount and This is my very first post over here. I am looking for refrence material for 3D modeling Mostly Hard Surface stuff vechiles/props/environments etc as I find it hard to search for appropriate refernces for modeling along with concepts for sculting in Z Brush i.e.…
Hi This is basically a game model that is part of trainz 2009 game the model is 40k polies (yea i know its alot but its a sim game so all goes to the trains) was baked using hi poly model and have normal/spec/gloss maps i did some more work and polished the textures recently to make it a portfolio piece Cheers
Hi all, this is a Wip of a model inspired on the Anubis model of Unreal Championship2 XD Here some pix And, sorry for my poor english Edit!! I will upload the model to Fileplanet, but i have this temporary download link for the community... **** Download ****