Hi
This is basically a game model that is part of trainz 2009 game
the model is 40k polies (yea i know its alot but its a sim game so all goes to the trains)
was baked using hi poly model and have normal/spec/gloss maps
i did some more work and polished the textures recently to make it a portfolio piece
Cheers
Replies
ill change the light angle in the scene and try another render
i also noticed the gloss map wasnt on in that render :S
I haven't gotten a chance to see how it all turned out, but man... that's a beautiful piece man, and that's the in-game model? Damn :P1
all i have in the scene is Vray sunlight (andGI)
any recommendations regarding light setup?
Try a more matching BG.And get more of a Directional lighting,as it looks more like ambient lighting now with no real hard lighting and contrast variations.If you notice in your latest lighting improvement,the shadows are real hard and will look better,if they are soft and gloomy.
Apart from this,Awesome work on the textures! Just tweak ur lighting a bit so that your Spec and gloss maps pop out!
Vj
Add a skylight casting shadows, set its intensity to about 0.8 and make it the colour of your sky.
Add a target directional light casting shadows, set its intensity to around 0.5 and up the res on the shadow map. Turn the shadow density down to around .9 and take the shadow colour away from black. This should emulate the sun.
Add a fill light opposite the Sun not casting shadows, turn the intensity down on it. Try not to let it get rid of all your shadow detail.
Then finally add a back light shooting toward your camera to get some rim light on there. Shouldnt cast shadows though.
That setup should give you some contrast in your shadows and help you emulate your scene background slightly better. If it feels washed out or too bright adjust your skylight value. You will most definately have to play with the values of the 4 lights but it should emulate an external scene better. Just render it in scanline, the result will be absoloutely fine for your folio. No need for Vray.
thanx man ill try that tonight