Hi everyone,
I am still a little new to 3D modeling and I was wondering if I can get some critiques from anyone willing to give some. If there is any suggestions of methods or tutorials that are helpful please share it. It would be very helpful.
This was my first time modeling something more complex. I am quite proud of how this model came up but I still feel like more could be done.
This was when a had a little bit more experience and wanted to try to add more detail. There is still some detail messing from the gun but I am planning on going back and working on it a little more.
Replies
You're missing a lot of medium details present in gun anatomy. Bolt slide, certain lines along the metal, indentations or plates sitting on top of certain areas. This is more prevalent in the shotgun than tommy gun. For ths shotgun, where do bullets go in and where do bullet cases get ejected? I do not see anything modeled for those.
Solutions wise, I would encourage you to look into boolean modeling and medium poly modeling methodologies to get more comfortable cutting out or making those more complex shapes.
You have a good sensse of proportion, but just to double check, place your model against profile views of the gun.
This was the Shotgun I was modeling
That way each piece is easier to model.
Do you also have any roughness and bump maps for it? The stock material you have right now is looking too smooth. For realism, you'll want more wear and tear.
Hear are some close ups too
Any close ups for the receiver? We should start covering texturing.
In the case of firearms, something that may help you more readily identify some of the pieces you are missing is just knowing some standard gun terminology. If you like modeling things like this and want to continue to improve, you might consider studying just basic firearm 101 you can find on google. Just enough to know the names of the big pieces, and in a general sense what they do, you certainly don't need ot be a gunsmith at all, but knowing common parts names will also help you communicate better with other artist who are doing similar work and sharing advice.
In the case of firearms, something that may help you more readily identify some of the pieces you are missing is just knowing some standard gun terminology. If you like modeling things like this and want to continue to improve, you might consider studying just basic firearm 101 you can find on google. Just enough to know the names of the big pieces, and in a general sense what they do, you certainly don't need ot be a gunsmith at all, but knowing common parts names will also help you communicate better with other artist who are doing similar work and sharing advice.
http://polycount.com/discussion/129938/week-8-the-weekly-hard-surface-challenge/p1