A few of you know of a little educational project that I'm working on, documenting a lot of my knowledge.
Anyway, after writing a section on geometry, explaining what verts and edges and polys and tris and quads are, I came to part where I'm stuck. Sort of.
You know when we build a single continuous mesh, and then intersect it with other meshes? Like we build a human, then intersect the ammo pouchs, or put on the shoulder pads as a separate object?
What would you call those?
Are they meshes? Is it a model made up of meshes, or a meshes made from models, or a compund mesh? Or just a model with objects? Just looking for a few other folks views.
Replies
Just couldnt find a better way to say it :S
In max its an element, says so on the tooltip. What about Maya?
materials - are these still materials, or are they called shaders?
material IDs
smoothing groups
Ta!
Smoothing Groups in Max are analogous to Maya's soft/hard edges.
Not sure about Material ID's ... never used those in Maya.
I would call a sub-object of a model an "element" ... however only if it was physically part of the model. If it was a separate object, I would call it a mesh.
only thing i can think of that's similar to material id's is quick sets, as i only ever used material id's for selection purposes
Example: You edit the mesh but rotate the model. You attach all objects in the scene to create a single mesh comprised of elements.
- BoBo