Hi all, I am searching for a 3D/2D artist who wants to collaborate with me (programmer) on a mobile game for ios/android/blackberry/windows phone 8. The programming side of the game is very close to completion and I just need an artist to truly bring the game to life. The game is set in space, it is an action strategy game…
Landmark Asset Production (LAP) Job description low polygon modeler with an excellent eye for optimization of detailed hard surfaced buildings / landmarks. Ideal candidate has worked in low-polygon production pipeline and is used to producing fast, high quality results on a consistent basis. All models will consist of…
We are EXTREMELY happy to announce today our next 10-week-long epic event: the Escape: A Polycount Challenge. This challenge is completely unlike anything we've ever attempted before at Polycount and we cannot wait to see what the Polycount Community creates for their own depictions of an escape. Along with this incredible…
Alright, so I am a bit of a noob when it comes to texturing objects in Maya (v. 2013). I have laboriously built a low-poly robot and used about 30 or so individual objects to do it. I UV'd each object separately (i.e. : hand is one object, shoulder is one, torso is one) so I have about 30 or so UV sets and I want to…
Hey guys, I am running into a problem with Mudbox 2013. I am trying to sculpt out a brick wall from a texture to create a displacement map, however when I SubD the mesh from 64 polys to 256 and upwards, the mesh loses half of its texture. So the top half reverts back to the default shader and the bottom half keeps the…
Hello, I have a problem, maybe it's a noob question but I'm new in 3d software. For example while on model is turbosmooth I save my work and close 3ds max. When I want to continue modeling I open the saved file and there turbosmooth is that I can't delete. I have been searching the solution for some time, tried scripts but…
Hi guys, PIaying with mikktspace workflow for unreal engine. I have seam on each uv split and cannot understand why. I followed many official tutorials, all are saying 1 smth grp but i definitly can't get a synced workflow. I would really appreciate a bit of help and advices about it :) :) Many thanks Workflow * From Maya…
If anyone would be kind enough to give links to some good tutorials (paid or free doesn't matter). I'm trying to learn the basics of 3ds Max but I'm having a hard time learning it because any tutorial I do follow have a very robotic flow to them. I cannot find tutorials that actually explain what I'm doing, they just have…
Hi guys, this is my first post here. I would like to show you my first work on Unreal Engine 4. There is a simple build playable here if you want to walk around in the appartment by yourself. This is real-time architectural visualization. And optimization was not the center of my work with this scene! Edit: Most of my work…
Hey guys, just wanted to share my latest environment I've been working on The back story is pretty basic. It's a keep/dungeon built into a mountain side in some remote corner of the world. Thanks to some travelers/monks/pilgrims etc, the place is lit almost as if it were in use by its former inhabitants. What all this…