Hey guys,
I am running into a problem with Mudbox 2013. I am trying to sculpt out a brick wall from a texture to create a displacement map, however when I SubD the mesh from 64 polys to 256 and upwards, the mesh loses half of its texture. So the top half reverts back to the default shader and the bottom half keeps the applied texture/material.
The top half is still sculpt'able but you can not paint on it, which would give me the impression its somehow locking off the top half UVs. The mesh itself is a 4 poly plane.
Is this a graphics card issue? Or is it an error with mudbox?
Any help or suggestions on this would be awesome.
Cheers
Replies
In an attempt to replicate your problem I projected a texture onto a plane at level one then Subdivided to level 5 (using the settings in the picture) and the mesh painted just fine at level 5.
Some pictures of your problem would also make things easier to understand.