We are EXTREMELY happy to announce today our next 10-week-long epic event: the Escape: A Polycount Challenge. This challenge is completely unlike anything we've ever attempted before at Polycount and we cannot wait to see what the Polycount Community creates for their own depictions of an escape.
Along with this incredible challenge we have some amazing sponsors: handplane, Marmoset Tool Bag, Quixel and Valve Software who are offering some incredible prizes to the winners: Up to 60 licenses may be rewarded as a result of this contest, plus a number of surprises for the community as the event unfolds.
What are you waiting for? Head on over to the challenge page and get started!
Ya ya...... Chill....... Just finish this Dota 2 game.
Is the absence of that clause a blatant omission?
My animations will be focusing on hero, cannon fodder and a boss.
I will execute in UDK through the AnimTree, UnrealScript, Kismet and Matinee.
The rig will be a single hierarchy that follows the guidelines in the UDN pages.
Anyway, I look forward to making this happen. I'm waiting to hear back from the programmer regarding his availability. Otherwise I'll have to tackle it myself.