Alright, so I am a bit of a noob when it comes to texturing objects in Maya (v. 2013). I have laboriously built a low-poly robot and used about 30 or so individual objects to do it. I UV'd each object separately (i.e. : hand is one object, shoulder is one, torso is one) so I have about 30 or so UV sets and I want to consolidate all these UV's on to one set. I have no idea how to go about this, and I am certain there must be a way. Simply trying to copy UV's seems to do nothing. Can someone please point me in the right direction? :poly121:
Any help would be much appreciated!
Replies
Before you do that though it's probably a good idea to decide which parts will use the same texture sheet and only combine those with each-other (which could be your entire robot if you are using only one texture, and you can always add new UV sets later for multitexturing).
Edit: ^ and what Passerby said, may be better to not combine so parts are easier to animate.
also @ scruples, UVsets and material ID's are completely different beasts, in your post i believe your wanting material id's not uv sets.
in your case 1 uv set per object, and one material for all objects.