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Landmark Production Job

Landmark Asset Production (LAP)
Job description – low polygon modeler with an excellent eye for optimization of detailed hard surfaced buildings / landmarks. Ideal candidate has worked in low-polygon production pipeline and is used to producing fast, high quality results on a consistent basis. All models will consist of 2000 triangle limit with single supporting 1024x1024 texture (32 bit texture allowable for transparency planes). High resolution models will be “baked” into diffuse, ambient occlusion & normal maps. Second stage would be to combine these baked passes into one, single source texture file. All production will be done in 3Dmax 2012 or 2013. Production cycle for PHASE I will be approximately 20 weeks.

Please respond via PM or E-mail @ Landmarkproductions.job@gmail.com

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  • ironbelly
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    ironbelly polycounter lvl 9
    Our enviro department is dying to sink their teeth into something like this after coming off our last gig which was all dungeons and spooky environments. I'll fire you off an email pronto here and we can hash out the details..
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