Hello my friends from polycount. I made a wedding cake using software Zbrush and painted it inside Zbrush using Polypaint (picture 001). Everything is ok, but when I exported the texture (picture 002) from Zbrush to use in Cinema 4D it doesn't fit well. I exported from Zbrush the obj and texture, but when I imported the…
Hey hey hey, I'm working on my texturing skills trying to get better at using source photos and getting more familiar with my paint program (Gimp) First thing i would say that i can see myself is the shadowing, i'm just using the burn tool and its very destructive and there are probably better ways to do shadowing but as…
Hey everyone, So I'm trying to tackle an urban apocalypse environment, and I have my modeling shell and prop assets all assembled in UE4. They fit perfectly on the grid, and its a good modular set for my use. My problem now is texturing. Before going all out, I made this texture sheet as practice before going crazy. The…
Survivor Zero is a game that got a bit of attention on reddit back when it was first announced (2011) as being "the game everyone wanted" - a zombie survival sandbox with emphasis on cunning over killing; you have to think about what you do in order to survive a zombie apocalypse. The style of the game is realistic, and…
I am trying to learn how to use substance designer and I have a question. I am trying to make a normal texture like this one in the photo below which belongs to Substance Source's Automotive Exterior texture pack Rear Double Triangle Cataphote. Something like this that I did on quickly in MSpaint But I am not getting this…
Question about texture size. I was wondering if the uv should be uniform in scale.... for instance normally one might make one area small and one area large depending on how much detail places need... heck one might even scale something in only 1 direction to fit the uv shell into hte texture... So my question is will this…
Hi I'm reading an exr image sequence (16bit floating point) using standard texture file node in maya 2015. (exr are rendered using maya 2015 hardware render 2.0) I can see the texture in the maya viewport (applied using a standard surface shader to a plane) but I always get this warning: // Warning: Failed to open texture…
Hello PC, I have some quick question, I have a scene of kitchen where is a table in the middle of the kitchen, there is a cloth on that table. I need to make a few renders from different cameras but with different texture on that cloth. Is that possible to change texture on render somehow without re-rendering each texture…
Hi guys, I've been having this issue with textures I import into UE4, It seems to be to do with compression as when I bring in my textures most work fine but some start to create artefacts. Below is an example of a texture I've created that acts justs like the UV Tex coods, the first image is what I want alongside its…
Here you can find a Procedural Snow ground Texture that I have create with Substance Designer and I made the render with Marmoset toolbag. This texture is available on my Gumroad : https://gum.co/FFsvb The challenge was to create a texture with many tweakable options. I only show 3 principal variations with pictures so to…