Hey everyone,
So I'm trying to tackle an urban apocalypse environment, and I have my modeling shell and prop assets all assembled in UE4. They fit perfectly on the grid, and its a good modular set for my use.
My problem now is texturing. Before going all out, I made this texture sheet as practice before going crazy. The Concrete is 128x1024 and the brick fills the rest:
For some reason, no matter what I do with my UV's, the brick texture never lines up.
How do I UV Unwrap my assets so they are seamless when snapped together?
Thank you!
Replies
Alternatively, make sure your brick ends exactly on a width value divisible by power of two (2048 width image concrete is in by 256 pixel for instance)
this would put the brick at 0.125 in UV coordinate space on U. then set your vert positions explicitly to that. But then you're not accounting for mip mapping which can cause some issues when farther away from the object.
I'd keep my brick and concrete separate
Good luck!