Hi
I'm reading an exr image sequence (16bit floating point) using standard texture file node in maya 2015.
(exr are rendered using maya 2015 hardware render 2.0)
I can see the texture in the maya viewport (applied using a standard surface shader to a plane) but I always get this warning:
// Warning: Failed to open texture file /folder/folder/filename.exr
do you know why?
how to fix this problem?
(I need exr 16f precision to apply a correct 3d colour LUT using MV 2.0)
thanks