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Trying to make a procedural normal texture (help)

I am trying to learn how to use substance designer and I have a question. I am trying to make a normal texture like this one in the photo below which belongs to Substance Source's Automotive Exterior texture pack
Rear Double Triangle Cataphote.


Something like this that I did on quickly in MSpaint


But I am not getting this result, as the image below the normal texture is not similar, and in rendering only appears as a line cutting the square. Could someone give me a hint or indicate a tutorial that explains something like this.

Thanks in advance.


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