Question about texture size. I was wondering if the uv should be uniform in scale.... for instance normally one might make one area small and one area large depending on how much detail places need... heck one might even scale something in only 1 direction to fit the uv shell into hte texture... So my question is will this be a problem for quixel suite. Will it make a texture that looks stretched out or will it take into account the odd uv scales and try to make the same pattern sized up correctly even though the uvs are at different sizes.
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Stretching isn't necessarily bad if you can control it and you know what you're doing.