Hey hey hey,
I'm working on my texturing skills trying to get better at using source photos and getting more familiar with my paint program (Gimp)
First thing i would say that i can see myself is the shadowing, i'm just using the burn tool and its very destructive and there are probably better ways to do shadowing but as to what it is i dont know, yet.
STOP! Image time:
Just a simple box texture i just made a simple box mesh for the purpose of showing off the texture, id really appreciate some feed back
Thanks
-Joel
Replies
I think the biggest miss is the lack of crate-research. We've all been seeing crates in videogames all over again, some good, some not so well crafted and I guess just go for making another crate without having actually ever looked close enough. Have a look at these pictures of reallife crates:
http://usersites.horrorfind.com/home/halloween/wolfstone/HalloweenTech/crbovv_Crate.jpg
http://comps.fotosearch.com/comp/UNZ/UNZ216/shipping-crate_~u14715000.jpg
See, how the various wooden pieces are assembled to a crate ? See the nails that they used ?
The way you applied the texture makes the edges of the wooden plank not interact too well wich each other. It looks fake, I guess.
As far as the actual texturing goes, I think it is too obvious where you cut and pasted the planks around. In the upper left corner there's a really harsh 1 pxl line visible. While on the lower half the pattern suddenly changes where the wood meets, but there's no apparant shadow going on.
Also I think what would greatly help the crate would be if those overlying planks are not razorsharp straight. Just some tiny tiny wobbly thing going on helps to make it look less artificial. I guess wood is/can never be 100% straight like that.
Moreover I think it could need a bit more color. I know you're going for a realistic look, so don't get me wrong, I just think the principles of adding simple color values on top of that might spice things up. Really subtle, not broad paint strokes
http://wiki.polycount.com/TexturingTutorials?action=AttachFile&do=view&target=handpaint_more-color-saiainoshi.jpg
Keep up and just try and compare. Games, other people's work. It helps so much more than to sit and wait for comments for each and every piece.
details are ok
The quality of the JPG is set to 100%
edit: must be my picture viewer because its fine here.
That depends on the engine. JPG is an absolute mess internally, so it's not ideal for games at all. Web graphics use JPG just fine because some data loss is acceptable. Normal maps need to be saved in a loss less format because the pixels represent directions and not color. Typically you save all your texture maps in the same format for consistency's sake, but if you only store only your diffuse in a single file then you could get away with JPG. It might save you texture memory depending on compression. However, it'd be a pretty negligible amount so people will use one format only. Some engines don't support JPG at all because nobody uses it (or at least shouldn't.)
Next Civil War topic perhaps?
Do you think i could erase the green on the color layer and there replace it with like a moss mask? add some grime and color.
It usually goes Diffuse, Normal, Specular and Gloss for current gen, if I am not mistaken.
Added some darker shadowing and some contrast, wachoo think?
Just take all the crits you got on this texture in mind and start working on another one - different surface maybe. You'll learn new things on the next texture and after 5-10 other textures you might take what you learned and try another wooden crate.
So true!
To master the crate is to master one's self.
You will learn to love it, gets quite relaxing after a while.