Hi folks, simple question but its driving me crazy. Looked all over the interweb. How do you snap a vertex along one axis to another vertex? For example, I would extrude a series of oddly shaped faces, but I want them to align in the Y axis. In Maya, you can turn on vertex snapping and use the move tool to middle mouse…
I have tried to model a low-poly-ocean-cliff-side-mountain for a mobile game. Despite UV unwrapping it properly and applying PBR rock textures to it, it doesn't even come close to looking like a mountain. Here is what the mountain looks like in Unity3D: My method of making this mountain is that I use a spline to shape the…
Hello, everyone - This scene is a remake a older scene I once did (the original - https://www.artstation.com/artwork/oQJv4) , but this time in blender in order to learn and experiment more of usage of textures and material, rendering in cycles engine and light. Textures are from http://www.imageafter.com and…
Hi! i have a question, maybe is stupid (or newbe) but i can't figure out by myself, when you use the tool to hinge inside edit poly at face level on 3dmax it creates triangles on the join, my question is, there is a easy way to do that hinge without have any triangle? i tried to use angle snap and extrude face but since…
Latest: [Original] Decided to take part in the Quixel #scifiathlon2016 contest. I didn't have a model and have wanted to do a lightsaber for some time. So I figured I would do a dirty / dusty version of Luke's saber from ESB. I am almost finished with the high poly and am leaving a few of the details to do with quixel…
What are your favorite methods of creating detail trim on models in Zbrush? I'm trying to uniformally extrude the blue area to add detail: Now I've played around with several different methods, and while I can achieve what I want, I was curious how you would approach, and if said approach would be more efficient (I have a…
Hi, so I recently installed Shellmod (maya plugin) and while it's neat, the one axis of bevel was a bummer. But it has an awesome feature to straighten edges, at 90 degrees or otherwise. Usually when I extrude along a path/curve I go in and correct it after, but after experiencing the edge straightening... it seems so…
Hi, this my first post here at polycount, but i am not new i visiting this forum for ages. I started with this workshop as so many other to improve my modelling skills. So this will be my second gun i make. I hope i can get some feedback. I have begun at the inner handle and then extrude my edges outwards. I am now trying…
Hi, I have the curve below, and I want to make a cable from it. But I'm struggling to have the right amount of geometry at the curves. I can't find a good setting at the extrude tool to so i get less geometry at straight parts and more geometry at curved parts. Is this possible to do in maya ? My best result is this, and…
when creating low poly mechanical parts in max, is there any way to keep some of the straight edges after you bump it up an iteration to make it high poly? i have included a couple of images to illustrate what's going on. low poly: here it is after i bump it up an iteration. but don't want that extruded part on the surface…