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Workshop #04 - NBLM

NBLM
polycounter lvl 13
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NBLM polycounter lvl 13
Hi, this my first post here at polycount, but i am not new i visiting this forum for ages.

I started with this workshop as so many other to improve my modelling skills.
So this will be my second gun i make. I hope i can get some feedback.

I have begun at the inner handle and then extrude my edges outwards.
I am now trying to nail down the shapes of the gun, and of course rework
some areas that smooth poorly (grip).


vpgrabawsmfront0f02.th.jpg
vpgrabawsmfront0f05.th.jpg
vpgrabawsmfront0f04.th.jpg
vpgrabawsmfront0f03.th.jpg

Thanks, chris.

Replies

  • NBLM
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    NBLM polycounter lvl 13
    Well, i redone some areas. Now i am
    trying to remove all bumps i can see on the grip.Moving the verts in and out ,which is a pain :poly127: to do.

    Is there no other way ? huh
    update202.th.jpg
    update2n.th.jpg
    update201.th.jpg
  • Polygoblin
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    Polygoblin polycounter
    Whenever I get into a similar situation, and have to do vert-to-vert work, I try to figure out another way. That will make me crazy :)

    temp.jpg

    Try deleting the red lines, THEN bevel the blue line. It will average-out the verts and make this much easier. I've been using this technique all over the place to automatically remove and smooth indents and stuff. I find that deleting and re-drawing edges (somehow) is usually easier than trying to manipulate all of them. Its been working for me so far :)

    Oh, and its coming along nicely ;) Keep in mind that the two sides ARN'T symmetrical. Mainly around the bolt.
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