Hello, everyone - This scene is a remake a older scene I once did (the original -
https://www.artstation.com/artwork/oQJv4) , but this time in blender in order to learn and experiment more of usage of textures and material, rendering in cycles engine and light.
Textures are from
http://www.imageafter.com and
http://www.grsites.com/archive/textures/_I know some model are a bit rough and some uvs - like the wall would need improvement (the some extrudes caused a few deformations), but I wonder what else I could improve (and how) and if there is something good.
![Image: https://cdnb1.artstation.com/p/assets/images/images/003/205/665/large/joao-salvadoretti-armorsnew5.jpg?1471029556](https://cdnb1.artstation.com/p/assets/images/images/003/205/665/large/joao-salvadoretti-armorsnew5.jpg?1471029556)
![](https://cdna2.artstation.com/p/assets/images/images/003/205/670/large/joao-salvadoretti-armorsnew2.jpg?1471029561)
![](https://cdnb3.artstation.com/p/assets/images/images/003/205/667/large/joao-salvadoretti-armorsnew6.jpg?1471029558)
![](https://us.v-cdn.net/5021068/uploads/editor/zm/u9nvwoa4opzy.jpg)