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Armory Scene

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Avantharis vertex
Hello, everyone - This scene is a remake a older scene I once did (the original - https://www.artstation.com/artwork/oQJv4) , but this time in blender in order to learn and experiment more of usage of textures and material, rendering in cycles engine and light.

Textures are from http://www.imageafter.com and http://www.grsites.com/archive/textures/_

I know some model are a bit rough and some uvs - like the wall would need improvement (the some extrudes caused a few deformations), but I wonder what else I could improve (and how) and if there is something good.





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