What are your favorite methods of creating detail trim on models in Zbrush?
I'm trying to uniformally extrude the blue area to add detail:
Now I've played around with several different methods, and while I can achieve what I want, I was curious how you would approach, and if said approach would be more efficient (I have a lot of meshes that need these types of trim details).
I just want to figure out the cleanest way to do this, to achieve something of this (or higher) quality:
Thanks
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