I have tried to model a low-poly-ocean-cliff-side-mountain for a mobile game. Despite UV unwrapping it properly and applying PBR rock textures to it, it doesn't even come close to looking like a mountain.
Here is what the mountain looks like in Unity3D:
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My method of making this mountain is that I use a spline to shape the particular outline of the mountain, then convert the spline to editable poly, extrude, added some segments and added a noise modifier.
The 3D program I used was 3Ds Max 2017.
Replies
Again, I'm not sure of what scale your going for I can only guess at this, I am assuming that the player can not see the top of this cliff?
I'm really not trying to sound like a punk, just trying to understand what your aiming for so I can best offer some help.
If it's intended to be large enough in the play space that the top will never be visible you may consider just deleting the extra geo, if they are then you'll probably either want to detail the topology a bit or put a different texture to it to keep it interesting.
Hopefully this will give you a better picture on what I'm trying to describe here. If you still got questions and/or anything you are uncertain of feel free to ask. I appreciate the help and feedback you're giving me and I will check out this vid.
BTW you don't even sound close to being punk.
Besides that here's an update of my mountain tell me what you think.
this one is @ 11718 Polys.
Just realized I forgot to add a cave.