So I've been building a rig for this model which needs to be duplicated in the scene. When I apply the bones to the skin modifier on my model, it looks fine, as can be seen on the right. But then when I make a copy of that model, as seen on the left, the bones jump to the floor and warp the model. I'm guessing this has…
Hopefully I'm not making a thread that has already been made. I searched Google/yahoo and asked some friends and came up with nothing. Problem I am having: When I select anything on my model, it gets screwed up when I move it. This ranges from verts to faces to lines. Anything I move with the move tool (Is that what its…
Some time ago (weeks/months?), I stumbled upon a script that automated gear creation. One of the things I remembered was the demo video showing the user adjusting gear teeth sizes, and the gear it was interlocked with adjusted its teeth automatically to match. This script wasn't about animating gears, but creating…
Yep. Max has some decent modeling tools and workflows but it's really fallen behind in terms of animation and for studios that have anything other than a bare bones animation pipeline, they are going to pick software that is more than likely to support their full pipeline in a way that works for every department not just…
Hi Guys, So I'm currently creating a book which i want to take into UDK. I want there to be a main anim of opening the book and then a couple seperate pages that can turn. So where im at and stuck with is after i've created the main binder and bones, this open and closes fine and works in udk. but when i create the pages,…
I thought these days whether it is possible to find the order of creation of instances in 3ds max. I dug into the net and everywhere I read two things - it is impossible and makes no sense. I thought a bit more and I got an idea that I write as a script. The script I wrote works flawlessly for me. Create your instances,…
Since this is a 3 year old thread it might be worth noting that since Graphite Modeling tools where added to 3dsmax there have been a variety of ways to select polygons based on different parameters. One of those being equal to, greater than or less than the number of sides specified.
Hey guys, I'm kind of at the end of my knowledge and pretty much tried everything I could think of (never encountered such a problem so there wasn't that much I could think of). I received a high and low poly mesh (modeled in Maya, exported in FBX) and UVed and exploded it for baking in 3ds Max. I did everything as I…
I am making a fire hydrant. I have the join where one cylinder meets another and as such those verts are not planar. As I make loops in that section and try to Make Planar via Y or X, then it flattens them but is crooked to the model. The Orientation of the object is straight on in world space. I have also tried changing…
Hello polycounters :) I'm working on models with very low specs and getting a hard time generating efficient UV maps because I can't really get snap on grid to work properly on edit UV window. The problem is that edges always average when they are not really aligned to the grid, and that becomes a huge problem when you…