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3dsMax - Finding order of creation of instances

polycounter lvl 14
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miauu polycounter lvl 14
I thought these days whether it is possible to find the order of creation of instances in 3ds max. I dug into the net and everywhere I read two things - it is impossible and makes no sense. I thought a bit more and I got an idea that I write as a script.
The script I wrote works flawlessly for me. Create your instances, link them to other objects (as instances too), convert them into edit_poli, edit_mesh etc, merge them and the script always shows me the correct order of creating the instance.
However, I neeed answer the question:
Does it make sense to find the creation order of instances (referens objects too), which means to find who is the object "father/mother" of all instances?

What do you think about that?

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