Hi Guys,
So I'm currently creating a book which i want to take into UDK. I want there to be a main anim of opening the book and then a couple seperate pages that can turn.
So where im at and stuck with is after i've created the main binder and bones, this open and closes fine and works in udk.
but when i create the pages, which i create by using a spline then extruding. i animate it by changing the curve of the spline, so looks better when pages are open and back to sort of a block of pages when book close.
then issue comes when i import into udk, the page sections just show the line. if i collapse the stack for the line so its extruded it loses the animation.
What can i do to animate this, or to collapse the pages and keep the anim?
Thanks,
C
Replies
You'll either want to add bones to your pages and animate the bones--or do some kind of vertex morphing (if UDK supports it.) Any way you proceed, that stack will most likely need to collapse my friend.
Lets turn the page on this question!
so that anime works in udk for the binder bit, but not the page bit doesnt move, the verts are weighted to bone 1.
below is just the basic 3 bone setup i have, for this to work do i need additonal bones as in below pic.
fairly new to udk and new to animation, so sorry if these seem silly questions
http://udn.epicgames.com/Three/MorphTargets.html
So see if UDK supports the "Joint angle deformer" or "morph angle deformer".