Hello polycounters
I'm working on models with very low specs and getting a hard time generating efficient UV maps because I can't really get snap on grid to work properly on edit UV window.
The problem is that edges always average when they are not really aligned to the grid, and that becomes a huge problem when you output tiny textures (like 64x64 or so). Aligning them by hand is very time consuming and annoying.
Has anyone good tips or a workaround on this?
Thanks in advance
Replies
take a look around for MoP's tools. He's got some max scripts that helped me out a ton with that.
1/64=0.015625
Another way could be using the UV Texture Editor > Image > Pixel Snap? You would have to use a dummy texture with the right resolution if you are laying out the UV before you have painted the texture. I haven't tried this, but in my mind it works fine.
It's the icon with a p on it when you hold down on the grid snap icon.
edit: like Kodde mentioned, you'll need to actually use a texture with it. If you use a procedural checker-map to uv, that won't work.
/me pets~