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[3dsmax] Snap on grid works weird in Edit UV window

polycounter lvl 16
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Minos polycounter lvl 16
Hello polycounters :)

I'm working on models with very low specs and getting a hard time generating efficient UV maps because I can't really get snap on grid to work properly on edit UV window.

The problem is that edges always average when they are not really aligned to the grid, and that becomes a huge problem when you output tiny textures (like 64x64 or so). Aligning them by hand is very time consuming and annoying.

Has anyone good tips or a workaround on this?

Thanks in advance =)

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