I am making a fire hydrant. I have the join where one cylinder meets another and as such those verts are not planar. As I make loops in that section and try to Make Planar via Y or X, then it flattens them but is crooked to the model. The Orientation of the object is straight on in world space.
I have also tried changing my pivots to World, View, Parent, ect.
This crooked planar is costing me time. How can I avoid this, I haven't come across this issue before.
![:| :|](https://polycount.com/plugins/emojiextender/emoji/twitter/neutral.png)
I have even disconnected this part, to its own element, and then collapsed my stack, it persists. The Z axis (straight down) is the only one that seems to work worth a darn.
Replies
So you rotated and squished the model, this changes the orientation and scale bounds of the object. When you do an align to the x axis, it's going to go by the x axis of the object (not the scene axis).
Hopefully this makes sense.