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White dots on normal map (3dsmax baking)

polycounter lvl 8
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r0tzbua polycounter lvl 8
Hey guys,

I'm kind of at the end of my knowledge and pretty much tried everything I could think of (never encountered such a problem so there wasn't that much I could think of).

I received a high and low poly mesh (modeled in Maya, exported in FBX) and UVed and exploded it for baking in 3ds Max. I did everything as I normally do it (Render Settings, etc)

When baking now though I get quite a lot of white dots on my normal maps, and also while baking it already is visible on the progress. Some screenshots:





Any input or pointers on what may be going on would be greatly appreciated. Thanks for your time in advance.

Cheers.

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