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Suggestions please? Finding tris and n-gons within a high-poly mesh... (3dsMax)

Hi there, I'm in the midst of trying to take a very detailed organic sub-d mesh and clean up the topology so it can be taken into Mudbox.

What I really need is a (preferably free) plugin/tool that can highlight any tris or n-gons within the mesh, so I can go in and quad those areas before importing them to Mudbox.

I used to use a great little plugin back in the day called 'Grants Poly Selections' which did exactly that, unfortunately it hasn't been compatible with the last few iterations of 3ds Max...

I'm sure this must be a fairly common task for those more experienced in high-poly work, any suggestions for ways to sort out this problem would be much appreciated. Thanks!

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