So I decided to try out Sculptris and practice some more on my sculpting skills. I wanted to make a female character, starting with high poly, aiming at making some sort of support character in a fictional game. I have no real concepts for this yet, just wanted to jump into sculpting. I used references from 3D.SK. But I…
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Hi there! This is my second artwork posted here on Polycount. ;) I'm gradually improving my skills and decided to practice modeling and texturing on the fan art piece for Assasin's Creed 3. Here is Connor's Tomahawk. I've used Maya for modeling and UV's, Substance Painter 2 for texturing, Iray and Photoshop for rendering…
Forgot my flash card with the truck im working on,so modeled this so far during lunch,it will be the Sword of King Elessar(Aragorn) which i will use to normal map a low poly version for practice. oh yeah if you happen to know where i can find good clear pictures of the writing on the sword id appreciate it. ill likely…
Hi people. I want to improve myself in lighting and I found these cool works by Josef Bsharah on Artstation: https://www.artstation.com/josefbsharah A lot of his works has clean surfaces which are particularly hard to get looking good with lightmass, and they also have nice lighting, so after permission from him, I decided…
Hey guys, This is a quick lighting practice for a very dramatic lighting composition. Rendered in UE4 with real-time dynamic lighting, no baking. Assets used : - Modular buildings by pure polygons, - Post Apocalyptic World by PolyPixel, - Landscape Auto Material from VEA Games - Ivy Assets from SilverTm - Destructible Cars…
Hey so i started this to get some practice (especially texturing can't wait to get to work on this). I'm currently on high poly and i just want to make sure i haven't missed any oddities that more experienced eyes might pick up (proportions etc.. ). My knowledge of blades etc.. isn't very large so if i did a big mess up…
This is my first thread here and i would like to use it for posting my progress in improving my hand painted textures. My plan is to make a bunch of smaller probs and hopefully see the quality improve over time. I am in the process of making a dagger with a hand painted texture in a WoW like style. I am a little stuck…
I need to learn to actually use zbrush aside from my current practice to only add some small details to my models in zbrush. I am looking to make a character bust but I lack knowledge on how to do most of facial features correctly. I have my own base mesh done so I don't need to use scary things called zspheres and such.…
I've just recently figured out that the computer i'm using has a god damned geforce fx 5200...damn you best buy. My dad placed the order for the computer, so i could have one where i can practice modelling, photoshop...etc. So, i suppose they didn't think i'd want to be playing video games on it. I need to know where i can…