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UE4 - Lighting studies - Lightmass

grand marshal polycounter
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Obscura grand marshal polycounter
Hi people. I want to improve myself in lighting and I found these cool works by Josef Bsharah on Artstation:
https://www.artstation.com/josefbsharah

A lot of his works has clean surfaces which are particularly hard to get looking good with lightmass, and they also have nice lighting, so after permission from him, I decided to use them as a reference, and for practicing lighting and rendering. I'm starting with the simpler ones but later I'll probably make more.

Here are two attempts:


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