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[SCENE] Post Apocalyptic Speed Scene Design

polycounter lvl 12
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JZAcH polycounter lvl 12
Hey guys, 

This is a quick lighting practice for a very dramatic lighting composition. Rendered in UE4 with real-time dynamic lighting, no baking.

Assets used : 
- Modular buildings by pure polygons, 
- Post Apocalyptic World by PolyPixel, 
- Landscape Auto Material from VEA Games 
- Ivy Assets from SilverTm 
- Destructible Cars from Dries Deryckere 
- Kite demo assets 
- Few free assets from TurboSquid

You can find more here 

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