I've seen posts where it's said that there is no solution to this problem. I want to move vertices on my retopo mesh, with them being constrained to the original hi-poly model. They actually fly away in the outer space. Does anybody found a wayout to this?
Hi all,Got a weird problem that I can't figure out. I've posted some screens below.I'm working on a guitar body, just some standard poly modeling. Truly should be straight forward. The first screenshot shows the topology in edit mode. The next screenshot shows in object mode, you can see that there are vertices that are…
Does anybody know how to rotate an object around the mouse cursor in 3ds max? i don't wish to rotate an entire object for positioning purposes, rather i am looking for a way to rotate an objects vertices around a single point or mouse cursor for modelling purposes. I will try my best to explain. 1) Here we have a basic box…
Hey, im modeling and testing new techniques for a building. Ive got a problem with the 'snap to curve' - tool. Snapping a single vertex to curve isnt the problem - snapping vertices with a shape onto a curve, all vertices are being centered. :poly127: does anyone have a solution for this? or a better idea? or what i am…
Hello everyone, I know this is a frequently asked question, but since googling for 30 minutes hasn't done me any good (and I'm kind of frustrated): Why do these two vertices not weld? I've tried checking whether the polygons are facing the wrong way, but they're not. It's also one object. I thought I would've understood…
Is it possible to do sub-components collision between sub-components of a mesh in Maya. For example you put one mesh in a rest position, freeze transformations, then simply select some polygons or points then calculate the collision between the two objects, and when the, vertices collide with the other mesh it stops ?
Remember when Max used to allow you to weld vertices that were on top of one another? So if you had a mirror part, you could weld the mirrors vertices on top of the otherside versus just having the vertices in the same place. Why you ask? Because when I drag things around or use the packing ability in max, it just makes…
I searched around the web for solutions my issues but i cant put it into words correct to find what im looking for, basically i have a object made up of 4 planes each plane has 2x2 faces, they are all set at the same xyz position with 45 degree x axis rotation intervals between the 4 of them. So in the center there ends up…
I noticed inconsistent behaviour with border vertices using the target weld tool (TWT). To be more specific. When using the TWT, vertices get highlighted when you hover the cursor over it, indicating you can weld that vertex to another. Yet most of the time border vertices wont get highlighted, so merging these vertices is…