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Maya: snap vertices to curve without losing the shape?

Cyntherius
polycounter lvl 7
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Cyntherius polycounter lvl 7
Hey,

im modeling and testing new techniques for a building.
Ive got a problem with the 'snap to curve' - tool. Snapping a single vertex to curve isnt the problem - snapping vertices with a shape onto a curve, all vertices are being centered.

hErSRsM.png

:poly127:

does anyone have a solution for this? or a better idea? or what i am missing?

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