Hello everyone,
I know this is a frequently asked question, but since googling for 30 minutes hasn't done me any good (and I'm kind of frustrated): Why do
these two vertices not weld? I've tried checking whether the polygons are facing the wrong way, but they're not. It's also one object.
I thought I would've understood the process by now, but it seems I don't. :shifty:
Thanks in advance!
Nicolas
Replies
Maybe you were looking for the snap command instead (which is on the tool bar)?
And no, I don't think I wanted to snap - that would just place the vertices on top of each other, wouldn't it? I need the two parts of the trunk to be one object, because otherwise the wind animation on the objects would look weird.
By "open areas" you mean that the vertex basically has to adjoin the void, right? I didn't know that. Are there any better options to join these two objects together?
Thanks for all the answers! I will try not welding them and see how the animation will turn out. I fear that the branch will "float" through the geometry whenever it is moved, but maybe that is something I can fix by skinning, too. I'm not much of an expert when it comes to that.