I searched around the web for solutions my issues but i cant put it into words correct to find what im looking for, basically i have a object made up of 4 planes each plane has 2x2 faces, they are all set at the same xyz position with 45 degree x axis rotation intervals between the 4 of them.
So in the center there ends up be 3 vertices that each have 3 overlapped vertices on them. I try to collapse/weld these vertices together but they won't. Looking on the web alot was mention about the possibility of polygons needing to be fliped etc, but that is irrelevant for this case.
I have a screenshot here with an example of my issue, hopefully someone has a solution.
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